The name Ui-10p Zyěll Birěkhka is derived from the Constructi language, as Ui-10p Zyěll Birěkhka was founded by Gp-27k 'Futura' Tshèqth, who was culturaly Constructi.
Climate
Ui-10p Zyěll Birěkhka has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Ui-10p Zyěll Birěkhka receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Ui-10p Zyěll Birěkhka covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4476 m (14685 ft) above sea level.
Overview
Ui-10p Zyěll Birěkhka was founded durring the early 11th century, by Gp-27k 'Futura' Tshèqth. The establishment of Ui-10p Zyěll Birěkhka was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ui-10p Zyěll Birěkhka's construction back out of the project. Gp-27k 'Futura' Tshèqth pushed on reguardles, and Ui-10p Zyěll Birěkhka was finished, but starts off as a terible place to live.
Ui-10p Zyěll Birěkhka was built using the conventions of Constructi durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ui-10p Zyěll Birěkhka is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ui-10p Zyěll Birěkhka is is constructed arround a semi-circular restrictive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Ui-10p Zyěll Birěkhka has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ui-10p Zyěll Birěkhka’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Ui-10p Zyěll Birěkhka has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ui-10p Zyěll Birěkhka. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ui-10p Zyěll Birěkhka's parks.
Ui-10p Zyěll Birěkhka has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ui-10p Zyěll Birěkhka.
Ui-10p Zyěll Birěkhka has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ui-10p Zyěll Birěkhka has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ui-10p Zyěll Birěkhka has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ui-10p Zyěll Birěkhka's public wards, blessings, and other arcane systems.
Ui-10p Zyěll Birěkhka has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ui-10p Zyěll Birěkhka's natural decorations nor waterways.
Ui-10p Zyěll Birěkhka has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ui-10p Zyěll Birěkhka has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Ui-10p Zyěll Birěkhka's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.
In Ui-10p Zyěll Birěkhka every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Wolf, Dire near Ui-10p Zyěll Birěkhka are known to be quite timid.
Ui-10p Zyěll Birěkhka's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 2 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5589 m2
Cattle and Similar Creatures: 345
Poultry: 4140
Swine: 276
Sheep: 13
Goats: 2
Horses, Mounts, and Beasts of Burden: 138
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Glassworkers: 5
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 8
Tanners: 1
Upholsterers: 2
Watchmakers: 1
Weavers: 4
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 6
Spice Merchants: 1
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 6
Coachmen: 1
Cooks: 7
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 4
Housemaids: 7
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 4
Monks, Civic: 4
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 5
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 4
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 8
Spinners: 4
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 5
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 5
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
435 of Ui-10p Zyěll Birěkhka's population work within a Foundational Occupation.
26 work in Agriculture
96 work as Craftsmen
34 work as Merchants
72 work as Service Workers
44 work as General Laborers
16 work as Skilled Laborers
63 work as Civil Servants
40 work in Cottage Industries
21 work as Artists
23 work in Produce Industries
835 of Ui-10p Zyěll Birěkhka's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.
Points of Interest
Ui-10p Zyěll Birěkhka's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Ui-10p Zyěll Birěkhka is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century, Ui-10p Zyěll Birěkhka was attacked by savage tribes living nearby Ui-10p Zyěll Birěkhka. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ui-10p Zyěll Birěkhka lost 287 people, 249 livestock, and 92 buildings. The conflict ended after roughly 34, when members of Ui-10p Zyěll Birěkhka's militia enacted an operation to scout a specific location for information about the enemy. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the ruin, which ended in defeat for Ui-10p Zyěll Birěkhka's forces. The war is remembered in legend by Ui-10p Zyěll Birěkhka's bards, historians, and legend keepers.